Guardian Games, April 5th 2014
It’s been about two weeks since I sat in on +Jobe Bittman’s playtest for his next DCC RPG module. I had a great time bumbling my way around as the urchin wizard Fantastic Frank, and will be looking forward to running the final release of the module. I’m not going to say much about a work that isn’t published yet but I think it’s okay to say that what I saw of the adventure would’ve felt right at home to both Doctor Strange and Rhialto the Marvelous.
The setting of wizardly intrigue dripped with a far out Jack Vance-meets-Bronze Age Comics atmosphere. Jobe was a great DM, rolling with our bad ideas and adapting (seemingly without effort) when those ideas took us to places that may not be fully prepped yet. In truth, the fact that I wasn’t able to tell what was a fully fleshed out area and what was just a sketch in the DMs head is a good example of Jobe’s ability to stay on his toes.
I liked his previous DCC module quite a bit and look forward to more of his output. While I found some of the early DCC releases to be atmospheric but too linear, the most recent stuff seems to be more inspired, tapping into a primal aesthetic that’s somewhere between New Wave Fantasy and that stoned hesher carving band logos into his desk during detention. Also, Fantastic Frank survived and he and his “sexy-voiced Giant Cricket familiar” are now NPCs in my home campaign.
Also, looks like Jobe announced via G+ that he'd be finishing the writing for the posthumous release of Dave Brockie's Towers Two for Lamentations. Congratulations dude. You seem like the right man for the job.