This blog has never been particularly prolific, and
sometimes I think about torching the entire operation. A number of factors
contribute to this, laziness being a principle, but bad health and career
stress also play a role.
I’ve recently come out of the second serious and prolonged
threat to my life, alive if not unscathed, and slipping the Hangman is
beginning to feel like a recurrent theme in my life. It feels a bit like being
a low-level player character to be honest.
One leap of logic
later, I’ve come to realize that this is the source of my growing reservations
about 5e. I’m happy to see WotC return to a style of game that feels familiar
to me, but I think much of my enthusiasm is of the OMG NEW STUFF TO GET
variety. This is typical behavior for many fandoms. The need to waste money is
probably a deeper psychological issue than I’m ready to confront when it comes
to Elfgames though.
There’s a whole lot of hit points in this game. Sometimes I
think it’s a good thing. I’m okay with certain videogame-like breaks in
verisimilitude because it is, after all, a game. But on the other hand, I spent
18 days in the hospital last month recovering from a particularly gnarly
infection —exactly the kind of thing someone living in a shit-smeared,
battle-infested medieval milieu might be forced to deal with— and I can tell
you firsthand that the “meaningful possibility of death” is good for the
protagonist. I feel as if I’ve accomplished something by merely surviving.
There’s at least two ways to look at the protagonists in a
D&D game. One is the ragtag group of adventurers wielding rusty swords and
secondhand armor, exploring a brutal and mysterious world with two spells and a
dozen hit points between them. Let’s call that the George RR Martin version.
The other way to think of PCs is the Robert E Howard
version, competent adventurers ready to tread the thrones of Earth beneath
tastefully sandaled feet, wading balls deep into every horde of subhuman
bastards foolish enough to challenge their magic blades.
There are things I like about both approaches. One of the
things I enjoy about my experience with the DCCRPG is that it tends to
encourage crazy cinematic exploits while still managing to be quite deadly. I
want the threat to be real, the lofty potential of 2nd level to be
earned, but I also want to see PCs kicking ass like Sho Kosugi. And players (at
least mine) get off on that kind of blockbuster action hero madness.
Honestly, there are better systems to accommodate this
balance than D&D has ever done, but those all share the sin of “not being
D&D”. This is problematic for my aesthetic obsessions, even though I know
it shouldn’t be.
My group is committed to giving 5e an honest chance, but I’m
already thinking about fucking around with the rules. I have enough experience
running these games to know it’s usually a good idea to play the damn thing as
written before you fuck it up, but damned if I don’t want to just swipe a handful
of things from it and bolt them onto LotFP.
Sorry to hear about your health issues. It is certainly true that feeling close to death can often give people reason to savor life more, I wouldn't wish that on anybody!
ReplyDeleteI agree with you about the two approaches to fantasy heroes both having their appeal. Oddly, I'd say not only is D&D probably not the best system for achieving the balance, it's probably not the best for either version. It does "nasty, brutish, and short" well at low levels, but that breaks down at high ones. It does "hard to kill" well enough at high levels, but wasn't really made to deliver cinematic action of the 21st century sort.
I haven't given 5e a solid read-through yet, but what I've heard has been encouraging.
Thanks Trey. If you have suggestions on a system that somehow does gritty, yet swashbuckling action I'd be happy to check it out. I've heard Savage Worlds does it but my one experience with it was less than stellar. Maybe gritty and cinematic are mutually exclusive.
DeleteI should note that I'm talking about 5e without actual play experience. We made a half-assed attempt during the beta testing but I think the system changed considerably since then.