Guardian Games, April 5th 2014
It’s been about two weeks since I sat in
on +Jobe Bittman’s playtest for his next DCC RPG module. I had a great time bumbling
my way around as the urchin wizard Fantastic Frank, and will be looking
forward to running the final release of the module. I’m not going to say much about a
work that isn’t published yet but I think it’s okay to say that what I saw of
the adventure would’ve felt right at home to both Doctor Strange and Rhialto
the Marvelous.
The setting of wizardly intrigue dripped with a far out Jack Vance-meets-Bronze Age Comics atmosphere. Jobe was a great DM,
rolling with our bad ideas and adapting (seemingly without effort) when those ideas took us to places that may not be fully prepped yet. In truth, the fact
that I wasn’t able to tell what was a fully fleshed out area and what was just
a sketch in the DMs head is a good example of Jobe’s ability to stay on his
toes.
I liked his previous DCC module quite a
bit and look forward to more of his output. While I found some of the early DCC
releases to be atmospheric but too linear, the most recent stuff seems to be
more inspired, tapping into a primal aesthetic that’s somewhere between New
Wave Fantasy and that stoned hesher carving band logos into his desk during
detention. Also, Fantastic Frank survived and he
and his “sexy-voiced Giant Cricket familiar” are now NPCs in my home campaign.
Also, looks like Jobe announced via G+ that he'd be finishing the writing for the posthumous release of Dave Brockie's Towers Two for Lamentations. Congratulations dude. You seem like the right man for the job.
Look for The 998th Concord of
Wizards later this year, and catch Jobe on Spellburn, the only RPG podcast that uses fucking Glitter Wizard as a theme song. Probably.
Rad. I'm glad you enjoyed the game. Also, I made most of the stuff up on the fly except the maze thing I drew before the game and the wizards. I added Reynard on the fly though and he's actually ending up in the final adventure.
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